Sunday, November 6, 2011

Emergent Play & Control - Gold Farming

I was very captivated by Steinkuehlers Article "The Mangle of Play" where she depicts how chinese gold farmers destabalized the intended balance and play the designers had in mind in the MMOG Lineage II.

I think the case of gold farming and the impacts of such an industry is a good example of emergent activities and also acts of control by both the game company and the players themselves, as Steinkuehler also describes.


I remember being told about bots when I first started playing WoW. At the time, I had already been active in Guild Wars, but don't remember running in to the concept there, despite this game having many similarities to it's MMO brethren.
When I heard about bots in WoW, I found this notion both captivating but also mysterious - how did these bots look? I expected something spectacular that would make me recognize one immediatly, they were robots right, unlike the rest of us players, so they must look different!

Then one day, one was pointed out to me.
It didn't look like a robot at all, it was just a night elf hunter - a great dissapointment.
The only difference was the way the character moved, spun around on the spot and didn't react to other players interfering with it's course.
I proceeded to whisper this character which had an unusually silly name, I forget, but "Xvolkk" is a good guess. The character then stood still (bots don't stand still for long) and responded to my "Hello" with a "lol".
Hmmm, okay, I wrote back saying "what are you doing?" and got another "lol" and I was then certain this was not an english speaker and most likely a chinese gold farming player, who had checked the AI controlled hunter and then seen my message.

Gold farmers don't have as profound an impact on WoW as the one Steinkuehler described in Lineage, where a race and gender combination became the signature for a gold farmer and a whole race was made obsolete - for leisure players that is.

These are Dwarves???

The play style of the gold farmers in Lineage was also far more aggressive than I've ever experienced myself. Of course for them, it's all in the name of profit and they mean no personal offense. So while certain rules and design features can open up to emergent forms of play, likewise can they open up to new forms of monetary exploit. I wonder if issues of protecting the game against such huge potential imbalances is something game designers have to include in their design choices, besides just providing for a pleasurable game-play experience.


Diablo III has been announced to allow players to buy and sell in-game items for real currency via Battle.net. It will be interesting to see how this will work for Blizzard, the players and the gold farmers.

It makes me think of the blurred boundary between labour and play and how MMOG's have been famous for being "grindy" and work-like (raid management fx). How will Diablo III's Auction House insert itself into that history?

Is the Diablo III real money auction house a step in the direction of making gold farming an actual and legitimate job? Are game companies moving towards working with the gold farmers, instead of against them, giving up some of their control and trying to embrace this new reality?

Well, the reception of these news amongst game enthusiasts were polarized.

Some see it as a direct attempt at getting rid of gold farmers, or well.. perhaps just legalizing them and hoping the in-game market will be stable anyways.

Some players are rubbing their hands. This is their chance to really try out virtual trading big time instead of just "playing the Auction House" in fx WoW where spending all that gold meaningfully is pretty much impossible.

Some are being almost apocalyptic about it, echoing the Lineage story about imbalances and ultimately putting the (often) western player as the buyer and eastern player as the seller, instead of everyone being both, with the end result being a completely ruined game.

Never has it been so political to play an MMOG, markets arise when there's a demand and as such people are employed in China producing real currency out of the virtual currency they sell the players (who are both eastern and western as far as I know, although I suspect they earn better on the western players).

Gold Farmers at work

Do players feel as if their leisure spaces have been contaminated by real-world matters, is it a breach of the magic circle? Chinese labourers are at work in the same game where I spend my off hours playing around. Or even worse, (and this is high on the worse scale) imprisoned chinese gold farmers are working where I'm playing.... that's a very uncomfortable thought. These are the games where people sometimes log in to "take a break from 'real life'".

When people throw out the common expression "it's just a game" the next thing to say is perhaps  - "for whom?".

Thursday, November 3, 2011

Race and Sexuality ... Mostly Sexuality - Beeping Emo Beepbeepers

I watched some of Blizzcon 2011 from home, although I didn't watch the closing concerts, including the introduction to guest singer Corpsegrinder who was going to perform with the Blizzard employee band Level 90 Tauren Chieftain.

This short clip shown at Blizzcon and therefore understood as Blizzard condoned material, has created an uproar amongst WoW fans.

Here's a video of the event in question.




Transcript of what the above video shows, including what was beeped out.
I'm not fucking playing, World of Warcraft is fucking life for me. And I don't play no fucking homo Alliance either, I don't play no fucking night elves or gnomes - fucking orcs and undead. Fuck the Alliance, fucking die you fucking emo cocksuckers
(cut)
You know what, go back to your fucking Alliance fucking character and level to 70, stop fucking going to the Elemental Plateau ganking people, I'm trying to farm motes of air
(cut)
I'm pathetic. When it comes to World of Warcraft I'm a pathetic nerd. But I'm not Alliance, I can tell you that much.
The video was not produced specifically for this show, judging from Corpsegrinder's notion of farming motes of air, the clip is probably from 2007-8.

I've posted the longer version underneath, "unfortunately" still edited.




I think this case exemplifies several aspects, bringing up not only issues of homosexuality and hate speech but also performing masculinity.

If we think of Stuart Hall for a moment with the distinction of overt and inferential racism, the same concept can be applied to homophobia. Corpsegrinder is clearly identifying as a Horde player and is engaging in the play-fight between the two factions. This is the upper layer, but the words he chooses and how he expresses himself reveals another layer. One of the reasons Alliance is so uncool to him is that they're not masculine enough and in Corpsegrinders universe, that is equal to being gay.
In the extended version, you can hear him rant about "homo" gnomes and especially night elves, while dwarves are ok. He then goes on to complain about blood elves saying "I can't believe they gave us fucking blood elves, they're not evil". This description of Horde as the evil and brutal faction versus the Alliance as the good civilized guys is rolled out here as a matter of homosexual and weak vs "real man".

So while some players would argue this clip is funny, that doesn't negate it from being offensive or subject to criticism.

Corpsegrinder is using these anti-gay words as swearwords, as derogatories. For this to work, he has to equate being homosexual to something bad - so bad, it's meant to offend us (or well, Alliance players), so there's also a wider expectation for others to also find it derogatory to be called gay/fag/homo.

It was interesting to hear several others in class saying they didn't really connect fx "fag" with gay-bashing. Language is a dynamic size in constant motion and "fag" has already traveled a long way, having a history from before it was about homosexuality. Quoting the Wikipedia article on "Faggot":
The origins of the word as an offensive epithet for homosexuals are, however, rather obscure, although the word has been used in English since the late 16th century as an abusive term for women, particularly old women,[5] and reference to homosexuality may derive from this,[4][6] female terms being often used with reference to homosexual or effeminate men (cf. nancy, sissy, queen).

Is "fag", despite its current homohobic meaning, becoming a general swearword? How much of a word's history is evoked when using it? And what does it say about our culture when homophobic slurs can go under the radar this easily?

As a final note, I'll quote the WoW Harassment Policy

Highly Inappropriate

Language which falls under the following categories is deemed to be highly inappropriate. Clarification on what constitutes each category can be found by clicking on the links below.
Though we have varying tolerance for repeated abuse of each category, any language that violates one of these categories will most likely result in:
  • Being given a warning
  • Being temporarily suspended from the game
  • Possibly being given a Final Warning, any further ToU violations resulting in account suspenion
An explanation of Account Penalties Policy can be found here: Account Penalties

Am I right in sensing a little doublestandard here, when players posting violent, crude or vulgar language on the forum or in the game are risking penalty, while Corpsegrinder openly screaming so many beeps on that video displayed at Blizzard's own convention, is hilarious and totally ok?

Well, it wasn't okay for long.
Here's the final apology from Michael Morhaime (it took a few tries to get it right):

Dear members of the Blizzard community,

I have read your feedback and comments about this year’s BlizzCon, and I have also read the feedback to the apology from Level 90 Elite Tauren Chieftain. I’d like to respond to some of your feedback here.

As president of Blizzard, I take full responsibility for everything that occurs at BlizzCon. 

It was shortsighted and insensitive to use the video at all, even in censored form. The language used in the original version, including the slurs and use of sexual orientation as an insult, is not acceptable, period. We realize now that having even an edited version at the show was counter to the standards we try to maintain in our forums and in our games. Doing so was an error in judgment, and we regret it.

The bottom line is we deeply apologize for our mistakes and for hurting or offending anyone. We want you to have fun at our events, and we want everyone to feel welcome. We’re proud to be part of a huge and diverse community, and I am proud that so many aspects of the community are represented within Blizzard itself.

As a leader of Blizzard, and a member of the band, I truly hope you will accept my humblest apology.

– Mike Morhaime
   President, Blizzard Entertainment